This is the engine I’ve been using and working on to create the game World Of Creation. It’s a homebrewn little solution, probably not 100% efficient, but it works, and it easily lets you manage and switch between game states (as well as providing a few features to quickly make a game). It is licensed under the new BSD license.
Well, that was considerably easier than I thought it would be. The game can now handle both keyboard and mouse inputs in a snap. Time to get cracking on the map engine!
Got a basic HTML5 game engine going, aww yeah. I can make game states and do anything I like in it, except handling input. Once I got that going, I can really start making progress on this game!
In light of my new school, current job and me playing lots of games taking away most of my spare time, Chris and I have decided to take on something smaller.
Our plans? Make some sort of game using Dragon Quest-like battle systems, while still putting down a solid little adventure for you to enjoy.
More news soon (fo’ reals, yo.)
EDIT: scratch this. We just got a kickass game idea that we’re a lot more confident in…
The previous announced project (which, by the way, was later on planned to be an RPG type thins instead) is put on hold in favor of our big pet project, Moon blade. You can only work on so much with a limited amount of spare time, so we decided to do that instead!
Speaking of Moon blade, here’s a picture of Chris’s latest work on the graphics. It should also tell you a bit about the mapping style:
Edit: the project has changed and is now going to be an RPG with realtime on-map action instead. However, it is also put on hold in favor of Moon Blade.
We’ve started a new game project featuring a Tengu (a mythological Japanese creature) travelling through a very atmospheric world. He will have many companions he can call out to help him on his way. The game will be very puzzle-centric, and level editing will be a big part of the game’s features.
Here’s the first concept art (in sprite form). Almost nothing but the above information is set in stone.
Yes, we’re actually working on a game. It’s called Sir Boingers and the Quest for Cupcakes (and Justice). It’s an entry for Radnen’s Retro Game Competition over here. The game will be a retro-style arcade platformer where you’re a knight on a bouncing bird, navigating through tricky levels, trying to retrieve cupcakes, avoiding many obstacles and fighting off foes along the way.
Release date
It will be released on May 3, 2010 (if everything goes well).
Screenshots
Oh, and did I mention that you can create your own levels (and levelsets) and play them in a specific order, if you like?