Tengudev
Fun, high-quality, and free games is what we stand for.

Gamelib: now on Github. Also new release (0.4)!

August 17, 2011

Filed under: Releases — Tags: , , — DaVince @ 06:39

Tengu Gamelib is now on Github.
https://github.com/DaVince/Tengu-GameLib

There is also a new release.
Gamelib (v0.4) (2011-08-15)

Change log:

  • The canvas is now created inside the script itself (canvas resolution can be passed to Gamelib.init()).
  • Moved all functions and variables into the Gamelib “namespace” (just an object holding it all).
  • Renamed Main() to Gamelib.init().
  • Added Gamelib.State.onstart() which runs only once: when starting the state.
  • A state’s update method is no longer mandatory (but not recommended).
  • Added testing/template page.
  • Moved debug panel to a (hopefully) more convenient spot.

HTML5 game engine

April 24, 2011

Filed under: Uncategorized — Tags: , , , — DaVince @ 04:56

This is the engine I’ve been using and working on to create the game World Of Creation. It’s a homebrewn little solution, probably not 100% efficient, but it works, and it easily lets you manage and switch between game states (as well as providing a few features to quickly make a game). It is licensed under the new BSD license.

GameLib (v0.3) (2011-04-24)

Documentation is included, see the readme.

Demos
In-progress game using the engine
Older engine test (using v0.1)