Woc: Now Handles Input!
April 24, 2011
Well, that was considerably easier than I thought it would be. The game can now handle both keyboard and mouse inputs in a snap. Time to get cracking on the map engine!
Well, that was considerably easier than I thought it would be. The game can now handle both keyboard and mouse inputs in a snap. Time to get cracking on the map engine!
Got a basic HTML5 game engine going, aww yeah. I can make game states and do anything I like in it, except handling input. Once I got that going, I can really start making progress on this game!
This is a joke game based on some online macro picture showing a tennis player and an old adventure game-style prompt asking the tennis player what to do. I just found it on our server again so I thought, “why the hell not release this again”. So here it is.
http://tengudev.com/games/tennis-adventure.zip
Text-based, works on Windows and Linux. Incredibly stupid. Consider this a late April Fool’s joke or something.
We got a kickass new game idea going. It’s going to be online, in the browser, and it’s going to be collaborative. We think this is going to work…
Our next game is going to be using HTML and Canvas, so I was just messing around with it to get used to the whole idea.
http://davince.tengudev.com/code/HTML5-game/
The game engine itself is rather minimal (just a state manager and resource loader/reporter) but it seems like I can just make my game from here. So I’ll be experimenting more with HTML5′s new features on that test page until it maybe actually becomes a game.
Should work in at least Chrome and Firefox, will test on Opera later. IE won’t work, dummy (except maybe IE9 but I can’t test that).
Oh, and I should do something about the design here. Pretty amateuristic if you ask me. It was always meant to be temporary anyway.
In light of my new school, current job and me playing lots of games taking away most of my spare time, Chris and I have decided to take on something smaller.
Our plans? Make some sort of game using Dragon Quest-like battle systems, while still putting down a solid little adventure for you to enjoy.
More news soon (fo’ reals, yo.)
EDIT: scratch this. We just got a kickass game idea that we’re a lot more confident in…
Edit: the project has changed and is now going to be an RPG with realtime on-map action instead. However, it is also put on hold in favor of Moon Blade.
We’ve started a new game project featuring a Tengu (a mythological Japanese creature) travelling through a very atmospheric world. He will have many companions he can call out to help him on his way. The game will be very puzzle-centric, and level editing will be a big part of the game’s features.
Here’s the first concept art (in sprite form). Almost nothing but the above information is set in stone.

You are Sir Boingers, a noble knight with his trusty jumpbird, on a Quest to retrieve cupcakes from the land known as the Dangerzone.
Version 1.0
Don’t forget to check the readme file included with the game. You can find important game notes and information on level creation there.
Yes, we’re actually working on a game. It’s called Sir Boingers and the Quest for Cupcakes (and Justice). It’s an entry for Radnen’s Retro Game Competition over here. The game will be a retro-style arcade platformer where you’re a knight on a bouncing bird, navigating through tricky levels, trying to retrieve cupcakes, avoiding many obstacles and fighting off foes along the way.
Release date
It will be released on May 3, 2010 (if everything goes well).
Screenshots
Oh, and did I mention that you can create your own levels (and levelsets) and play them in a specific order, if you like?

It’s been offline for so long that I’m really glad to announce that KR is back on the internet! (And no, there has been no development on it. Though there is a chance that this game will be picked up again.) Anyway, enjoy this old but awesome gaming goodness here: